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YGameDev
![]() PBR Tools 2Testing PBR tools. Working time: A morning and a little bit after lunch. Program used: Substance Painter *The model comes with Substance Painter Year: 2015 | ![]() PBR tools 1Testing PBR tools. Working time: A morning and a little bit after lunch. Program used: Quixel Suite *The model is from Quixel website. Year:2015 | ![]() bendePerspertive.pngBender. I did this one to teach the basics of 3ds modelling (Without model sheet). Working Time: About 2 lessons (I need to wait until everyone repeat each step) Program Used: 3ds Max (No texture, just procedural materials was used) Year: 2012 |
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![]() AMUR.jpgAnimation for AMUR. The whole neighbor was reproduced in 3D and then a simulation video was produced with 300 animated characters (stylized) and about 10 simultaneous vehicles. Working Time: 3 weeks Program Used: 3ds Max and Photoshop. (Some car models was taken from Internet) Year: 2010 | ![]() 54489_447881486219_915977_o.jpg3D Airplane for some DVD (Directed by Eduardo Kurt) Working time: About 3 weeks for two animated sequences. Program Used: 3ds Max and Photoshop Year: 2008 (or 2009?) | ![]() Kique0371.jpgKiquinho. This character was used at 2008 by Kique Carvalho. (Sorry for the low res image) Working time: 3 weeks (Entire animation sequence) Program used: 3ds Max and Photoshop Year: 2008 |
3D Art
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