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Yves "Jack" Albuquerque
- 8 de Ago de 2018
- 1 min
Basic: Realistic Eye Movement
Eyes are the most important part of human facial expression. Eye movement and blink can deliver a very natural feedback from your charact...
88 visualizações0 comentário

Yves "Jack" Albuquerque
- 1 de Ago de 2018
- 1 min
Basic: Animation Layer & Avatar Mask
With animation Layer we can override or add an entire animation set over other one. You can mask your layer so it only affect part of the...
33 visualizações0 comentário

Yves "Jack" Albuquerque
- 27 de Jul de 2018
- 1 min
Basic: Animation Events
We can create Events directly into our animation. Events are called into the holder Game Object (The one being animated). You should crea...
27 visualizações0 comentário

Yves "Jack" Albuquerque
- 14 de Jul de 2018
- 1 min
Basic: Avatar Muscle Settings for Animation Retargeting
Most Unity users knows how to use the humanoid system in order to enable Animation Retargeting, however, very few Unity users understand ...
204 visualizações0 comentário

Yves "Jack" Albuquerque
- 4 de Jul de 2018
- 1 min
Basic: Unity Timeline 101
Unity's Timeline is a powerful system to create real time cinematics. However, the uses of the Timeline goes much beyond that. Timeline l...
35 visualizações0 comentário

Yves "Jack" Albuquerque
- 28 de Jun de 2018
- 2 min
Basic: Root Based Movement
Some people ask me for this example. This is a very very very basic movement system: Just forward-backward and right-left strafe. No rota...
73 visualizações0 comentário

Yves "Jack" Albuquerque
- 20 de Jun de 2018
- 2 min
Basic: Match Target
I use root motion to move my characters. In that way we avoid the terrible sliding effect that occurs when a character animation don't ma...
564 visualizações0 comentário

Yves "Jack" Albuquerque
- 14 de Jun de 2018
- 1 min
Basic: Unity Animator Built-In Record/Playback System
Animator recording system is an obscure feature that you find when playing with the Mecanim System. The idea is to create something like ...
171 visualizações0 comentário

Yves "Jack" Albuquerque
- 6 de Jun de 2018
- 2 min
Basic: Unity IK
IK (Inverse Kinematic) is an animation technique. Using IK, an animator moves the end-effector bone based in a desired position instead o...
375 visualizações0 comentário

Yves "Jack" Albuquerque
- 25 de Mar de 2018
- 5 min
UX/UI for Virtual Reality
VR is not the promised land anymore. The expectation starts to align with the current state of the technology. Some interest are gone, how...
40 visualizações0 comentário

Yves "Jack" Albuquerque
- 17 de Set de 2017
- 3 min
Procedural Character Generators to Unity
This can be a little odd but for years I periodically evaluate some softwares for procedural character generation. I really like the way ...
698 visualizações0 comentário

Yves "Jack" Albuquerque
- 7 de Mar de 2017
- 4 min
(Unity) Game Architecture
I have a very specific way to organize my code. I love to think in architectural terms and my code is always evolving. And that's my curr...
1,049 visualizações0 comentário

Yves "Jack" Albuquerque
- 25 de Fev de 2017
- 4 min
Rio 360 (Unofficial Post-Mortem)
Introduction I had just delivered another project when I was moved to work in Rio 360 project. Just two week before the official release....
41 visualizações0 comentário

Yves "Jack" Albuquerque
- 18 de Fev de 2017
- 1 min
The Cerny Method
Talk about production method is always a good theme for diner. I love to think on these terms. Usually the discussion starts with someone...
60 visualizações0 comentário

Yves "Jack" Albuquerque
- 17 de Jan de 2017
- 4 min
The True Truth
Using old definitions, we can say that through soul expansion devices, technology is inducing life to a designed multiple layered reality...
24 visualizações0 comentário

Yves "Jack" Albuquerque
- 8 de Nov de 2016
- 3 min
History of AR/VR
I'm working with Gear VR for a while now so I've decided to take a research on AR/VR history. Let's go backwards... AR (Augmented Reality...
203 visualizações0 comentário

Yves "Jack" Albuquerque
- 12 de Jul de 2016
- 2 min
Unity-Tizen
Not popular as Android, iOS Windows or Linux, Tizen is the next big thing. Probably you never heard about Tizen, but, believe-me when I s...
24 visualizações0 comentário

Yves "Jack" Albuquerque
- 14 de Mai de 2016
- 9 min
Post Mortem: Home Riders - Escape From Coliseum
Home Riders was chosen as Game Design of the day on 01/05/2016 by Behance. In order to celebrate this highlight, I'm publishing the Post ...
32 visualizações0 comentário

Yves "Jack" Albuquerque
- 26 de Abr de 2016
- 10 min
Dev Review: Telltale
This new section is exactly as any other player review over the internet. The first thing you`ll notice is that my game review is not abo...
38 visualizações0 comentário
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