Yves "Jack" Albuquerque1 de ago. de 20181 minBasic: Animation Layer & Avatar MaskWith animation Layer we can override or add an entire animation set over other one. You can mask your layer so it only affect part of the...
Yves "Jack" Albuquerque27 de jul. de 20181 minBasic: Animation EventsWe can create Events directly into our animation. Events are called into the holder Game Object (The one being animated). You should...
Yves "Jack" Albuquerque28 de jun. de 20182 minBasic: Root Based MovementSome people ask me for this example. This is a very very very basic movement system: Just forward-backward and right-left strafe. No...
Yves "Jack" Albuquerque20 de jun. de 20182 minBasic: Match TargetI use root motion to move my characters. In that way we avoid the terrible sliding effect that occurs when a character animation don't...
Yves "Jack" Albuquerque14 de jun. de 20181 minBasic: Unity Animator Built-In Record/Playback SystemAnimator recording system is an obscure feature that you find when playing with the Mecanim System. The idea is to create something like...
Yves "Jack" Albuquerque6 de jun. de 20182 minBasic: Unity IKIK (Inverse Kinematic) is an animation technique. Using IK, an animator moves the end-effector bone based in a desired position instead...