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    Basic: Animation Layer & Avatar Mask
    Yves "Jack" Albuquerque
    • 1 de ago. de 2018
    • 1 min

    Basic: Animation Layer & Avatar Mask

    With animation Layer we can override or add an entire animation set over other one. You can mask your layer so it only affect part of the...
    48 visualizações0 comentário
    Basic: Animation Events
    Yves "Jack" Albuquerque
    • 27 de jul. de 2018
    • 1 min

    Basic: Animation Events

    We can create Events directly into our animation. Events are called into the holder Game Object (The one being animated). You should...
    39 visualizações0 comentário
    Basic: Root Based Movement
    Yves "Jack" Albuquerque
    • 28 de jun. de 2018
    • 2 min

    Basic: Root Based Movement

    Some people ask me for this example. This is a very very very basic movement system: Just forward-backward and right-left strafe. No...
    86 visualizações0 comentário
    Basic: Match Target
    Yves "Jack" Albuquerque
    • 20 de jun. de 2018
    • 2 min

    Basic: Match Target

    I use root motion to move my characters. In that way we avoid the terrible sliding effect that occurs when a character animation don't...
    741 visualizações0 comentário
    Basic: Unity Animator Built-In Record/Playback System
    Yves "Jack" Albuquerque
    • 14 de jun. de 2018
    • 1 min

    Basic: Unity Animator Built-In Record/Playback System

    Animator recording system is an obscure feature that you find when playing with the Mecanim System. The idea is to create something like...
    233 visualizações0 comentário
    Basic: Unity IK
    Yves "Jack" Albuquerque
    • 6 de jun. de 2018
    • 2 min

    Basic: Unity IK

    IK (Inverse Kinematic) is an animation technique. Using IK, an animator moves the end-effector bone based in a desired position instead...
    437 visualizações0 comentário
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