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    Basic: Realistic Eye Movement
    Yves "Jack" Albuquerque
    • 7 de ago. de 2018
    • 1 min

    Basic: Realistic Eye Movement

    Eyes are the most important part of human facial expression. Eye movement and blink can deliver a very natural feedback from your...
    130 visualizações0 comentário
    Basic: Animation Layer & Avatar Mask
    Yves "Jack" Albuquerque
    • 31 de jul. de 2018
    • 1 min

    Basic: Animation Layer & Avatar Mask

    With animation Layer we can override or add an entire animation set over other one. You can mask your layer so it only affect part of the...
    54 visualizações0 comentário
    Basic: Animation Events
    Yves "Jack" Albuquerque
    • 26 de jul. de 2018
    • 1 min

    Basic: Animation Events

    We can create Events directly into our animation. Events are called into the holder Game Object (The one being animated). You should...
    41 visualizações0 comentário
    Basic: Avatar Muscle Settings for Animation Retargeting
    Yves "Jack" Albuquerque
    • 14 de jul. de 2018
    • 1 min

    Basic: Avatar Muscle Settings for Animation Retargeting

    Most Unity users knows how to use the humanoid system in order to enable Animation Retargeting, however, very few Unity users understand...
    242 visualizações0 comentário
    Basic: Unity Timeline 101
    Yves "Jack" Albuquerque
    • 4 de jul. de 2018
    • 1 min

    Basic: Unity Timeline 101

    Unity's Timeline is a powerful system to create real time cinematics. However, the uses of the Timeline goes much beyond that. Timeline...
    47 visualizações0 comentário
    Basic: Match Target
    Yves "Jack" Albuquerque
    • 20 de jun. de 2018
    • 2 min

    Basic: Match Target

    I use root motion to move my characters. In that way we avoid the terrible sliding effect that occurs when a character animation don't...
    786 visualizações0 comentário
    Basic: Unity Animator Built-In Record/Playback System
    Yves "Jack" Albuquerque
    • 13 de jun. de 2018
    • 1 min

    Basic: Unity Animator Built-In Record/Playback System

    Animator recording system is an obscure feature that you find when playing with the Mecanim System. The idea is to create something like...
    236 visualizações0 comentário
    Basic: Unity IK
    Yves "Jack" Albuquerque
    • 6 de jun. de 2018
    • 2 min

    Basic: Unity IK

    IK (Inverse Kinematic) is an animation technique. Using IK, an animator moves the end-effector bone based in a desired position instead...
    446 visualizações0 comentário
    Unity 2D shader for mobile/TV
    Yves "Jack" Albuquerque
    • 1 de mai. de 2015
    • 4 min

    Unity 2D shader for mobile/TV

    Unity is really smart in several stuffs. Unity is awesome in choose a good compression format, it works by analising what channels are...
    133 visualizações0 comentário
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