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    Basic: Animation Layer & Avatar Mask
    Yves "Jack" Albuquerque
    • 31 de jul. de 2018
    • 1 min

    Basic: Animation Layer & Avatar Mask

    With animation Layer we can override or add an entire animation set over other one. You can mask your layer so it only affect part of the body by using an Avatar Mask. At this example, we've create an additive layer for breathing. Stamina is consumed as the player moves. When stamina is low, player's breath is faster then in rest. A script updates stamina value into Animator using based on "Forward" and "Right" parameter. #Unity #Mecanim #Movement #Animation #Animator
    54 visualizações0 comentário
    Basic: Root Based Movement
    Yves "Jack" Albuquerque
    • 28 de jun. de 2018
    • 2 min

    Basic: Root Based Movement

    Some people ask me for this example. This is a very very very basic movement system: Just forward-backward and right-left strafe. No rotation included. Steps: .Import animations that actually moves around the space (AKA: root animated). .The tricky part here is to setup the imported content. Check if your root animation is consistent. On my case, all animations have a small rotation over time so I've select "Bake Into Pose" on Root Transform Rotation so they don't rotate anym
    88 visualizações0 comentário
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