Patchwarship was actually a test for a job application. It was done during the weekend following the design specified by the test, being programmed by me and with art of Helena Soares.
The designed being asked was a standard shooter vertical scroller what really piss me off. So me and Helena, bounded by the test direction, put some effort to give something different. Something more like what we like to do.
Helena choose a patchwork art direction, we added a Sinatra song and some rithmic sfx.The code is flexible enough to make how many waves and enemies we what in minutes.
Unfortunatelly I was not called for the job but I gain a charming game to put here.