Welcome to ShaderArt! I use this place in order to document some of my studies. As you may notice, my way to understand math and shader programming is most visual. My objective here is to look at shaders as an artist by transforming math into simple brushes. Most studies I used ShaderForge, a visual node-based editor from Unity. If you`re a programming or a tech-artist, you may also find useful some codes and so I`ve added a code on most examples.