There`s tons of top X over the internet. I`m not sure about that reason behind rank things, maybe something related to power, social projection of the self or some evolutionary thing. I`m really not concerned on explain this at this post.The team behind Chrono Trigger (best game ever) was called Dreamteam but how my dreamteam looks like? Yes, this is a new kind of stupid challenge as any other stupid challenge over the web but focused on Game Development. Please, considered challenged to do the same.
The rules are:
-You can't include anyone you've worked with.
-Max: 100 developers.
There's several legends here. I picked one famous for raise franchises over and over again while also being capable of contribute to Game Design and Game Story.
Hironobu Sakaguchi (Mistwalker).
The ones who put the things on track. The ones who stands as a wall between the crew and the hostile external environment. Both could be picked as Game Designer. One of then could also be picked as Level Designer, other, as programmer. The first one can easily delay titles and still being a hero in the eyes of publishers and sponsors, the best special skill among Producers ever. The second producer can lead big and small crews while contribute with some revolutionary ideas.
Shigeru Miyamoto (Nintendo)
Peter Molineux (22 Cans)
A good PR infers hyped game, strong community and media contact. No company is better on that than Blizzard, Naughty Dog and Double Fine. It's not possible to pick a name from Blizzard titles but I found someone behind Double Fine and Naughty Dog PR on the last key titles.
Chris Remo (Campo Santo)
Jeff Reese (Naughty Dog)
Another very hard choice. The first one add smoothness, the second one, nerdness or geekness.
Jenova Chen (That Game Company)
Richard Garriott (Who knows? At Space? Playing with mecatronics? Some new MMO?)
The sense or good architecture is caused by some titles with a lot of gameplay variations and events. For sure, Rockstar is king here but, for some reason, I also see interesting variance in titles as Psychonalts and Brutal Legends from Double Fine.
Nathan Martz (Double Fine)
Adam Fowler (Rockstar)
Again, I pick one by artistic feel and other by art pipeline domain
Matt Nava(That Game Company)
Scott Sinclair(The Molasses Flood).
Cinematic? Kojima and.... well... Blizzard has awesome Cinematics... WBGames also has wonderful cinematic but Telltale is more a giant cinematic than a game so the one should come from there. Actually, one Lead Cinematic there has a previous experience on WBGames so looks a good choice.
Hideo Kojima (Kojima Productions)
Kyle Schaugaard (Telltale)
The new King's Quest is the only game who had being hyped by his cast. Also, there's another name which pops when you look to good cast.
Eric Weiss (Bang Zoom!)
Keith Arem (PCB Productions)
Bioshock, Brutal Legend and Rockband comes to my mind and, for my lucky, there's a name in common behind all three titles. For the second position, I look to someone capable of create sound icons.