Vine is another GGJ game. Vine is a psichodelic abstraction about life cicle.
In vine you have to make the seeds florish by moving around the seed. In the meanwhile one or more pivots cross the map along with a heart beat, when the heart beat stops, one of the pivots blinks and then the whole map start to rotate around the pivot. As long as you are far from the right pivot, it becomes harder to avoid a wall collision.
In Vine I worked as a Game Designer with Helena Soares and then did the programming.